Epic Troops
Dark Prince
For 4 Elixir, the lesser known Prince has moderately high hitpoints, and a shield to absorb any hit. When attacking, he has a moderately strong melee splash that hits in front, and like his cousin, the Prince, a charge attack that's just like his regular attack albeit dealing double damage alongside a pony that can jump over the river. He is flexible for both defense and counter-attacks, but is vulnerable to high damage units.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Epic |
| Card type | Troops |
| Role | Splash / control |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.3 sec |
| Movement | Medium |
| Range | 1.2 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 750 | 155 | 119 |
| 12 | 825 | 171 | 131 |
| 13 | 908 | 188 | 144 |
| 14 | 998 | 206 | 158 |
| 15 | 1098 | 227 | 174 |
| 16 | 1208 | 250 | 192 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Dark Prince
For 4 Elixir, the lesser known Prince has moderately high hitpoints, and a shield to absorb any hit. When attacking, he has a moderately strong melee splash that hits in front, and like his cousin, the Prince, a charge attack that's just like his regular attack albeit dealing double damage alongside a pony that can jump over the river. He is flexible for both defense and counter-attacks, but is vulnerable to high damage units.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.