Rare Spells
Fireball
It's a bird! It's a plane! It's a… meteor? No! A Fireball! A large fiery rock pummels the Arena and anything else in its small radius, dealing significant damage to all enemy troops and buildings, air or ground, all for 4 Elixir. It can even knock back some ground troops! It easily destroys low hitpoint troops and cripples medium hitpoint units.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Rare |
| Card type | Spells |
| Role | Spell |
| Targets | Ground |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Fireball
It's a bird! It's a plane! It's a… meteor? No! A Fireball! A large fiery rock pummels the Arena and anything else in its small radius, dealing significant damage to all enemy troops and buildings, air or ground, all for 4 Elixir. It can even knock back some ground troops! It easily destroys low hitpoint troops and cripples medium hitpoint units.
- Build around its spell role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.