Legendary Troops
Fisherman
Get over here! The Fisherman pulls troops towards him with his hook so he can kill them with a slap from his daily catch. Against buildings, he pulls himself towards them to save the time and energy of walking towards them. He's a bit weak to tanks and swarms, but all this hook, line, and fish slap for only 3 Elixir? Those statistics get me hooked!

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Legendary |
| Card type | Troops |
| Role | Splash / control |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.3 sec |
| Movement | Medium |
| Range | 1.2 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 720 | 160 | 123 |
| 12 | 792 | 176 | 135 |
| 13 | 871 | 194 | 149 |
| 14 | 958 | 213 | 163 |
| 15 | 1054 | 234 | 180 |
| 16 | 1160 | 258 | 198 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Fisherman
Get over here! The Fisherman pulls troops towards him with his hook so he can kill them with a slap from his daily catch. Against buildings, he pulls himself towards them to save the time and energy of walking towards them. He's a bit weak to tanks and swarms, but all this hook, line, and fish slap for only 3 Elixir? Those statistics get me hooked!
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.