Epic Spells
Freeze
Freeze! This 4 Elixir spell incapacitates and slightly damages troops and buildings for 4 seconds. It can catch players off guard, helps your troops win combat unscathed, and can often clutch a victory. You can also use it as a last second defense by freezing enemy troops that are just about to reach your tower. But beware, as it buys time for your opponent to create an even bigger push by amassing new troops on the frozen ones, which will make defending even harder.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Epic |
| Card type | Spells |
| Role | Spell |
| Targets | Area / spell |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Freeze
Freeze! This 4 Elixir spell incapacitates and slightly damages troops and buildings for 4 seconds. It can catch players off guard, helps your troops win combat unscathed, and can often clutch a victory. You can also use it as a last second defense by freezing enemy troops that are just about to reach your tower. But beware, as it buys time for your opponent to create an even bigger push by amassing new troops on the frozen ones, which will make defending even harder.
- Build around its spell role rather than treating it as a universal answer.
- Its target profile is area / spell; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.