Common Troops
Goblin Gang
Six fast though weak Goblins for 3 Elixir. Three have knives for powerful ground melee combat deployed in front, and three have spears for ranged attacks on both ground and air at the rear. Together, they can clear a multitude of units, but be wary of splash cards when using this Goblin Value Pack!

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Splash / control |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.1 sec |
| Movement | Very fast |
| Range | 0.5 tiles |
| Unit count | 3 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 79 | 47 | 42 |
| 12 | 87 | 52 | 47 |
| 13 | 96 | 57 | 51 |
| 14 | 105 | 63 | 57 |
| 15 | 116 | 69 | 62 |
| 16 | 127 | 76 | 69 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Goblin Gang
Six fast though weak Goblins for 3 Elixir. Three have knives for powerful ground melee combat deployed in front, and three have spears for ranged attacks on both ground and air at the rear. Together, they can clear a multitude of units, but be wary of splash cards when using this Goblin Value Pack!
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.