Legendary Troops
Goblin Machine
We don't know if something so puny as a Goblin built this mech, but we do know that this machine is anything but puny! For 5 Elixir, a massive mech made of wood and metal is deployed into the arena, having high health and low damage with every punch. Though, the true star of the show is the Rocket, dealing high damage to both ground and air units after a long 5 second charge time, but only a third of its damage is dealt to Crown Towers. Additionally, this Rocket has a dead zone to where any troop or building less than 2.5 tiles in front of the machine isn’t targeted, helping the machine deal with those pesky ranged troops much easier.

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Legendary |
| Card type | Troops |
| Role | Fighter |
| Targets | Ground & air |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Goblin Machine
We don't know if something so puny as a Goblin built this mech, but we do know that this machine is anything but puny! For 5 Elixir, a massive mech made of wood and metal is deployed into the arena, having high health and low damage with every punch. Though, the true star of the show is the Rocket, dealing high damage to both ground and air units after a long 5 second charge time, but only a third of its damage is dealt to Crown Towers. Additionally, this Rocket has a dead zone to where any troop or building less than 2.5 tiles in front of the machine isn’t targeted, helping the machine deal with those pesky ranged troops much easier.
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is ground & air; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.