Champion Troops
Mighty Miner
You don't need a shovel to mine skillfully! One big, strong, drilling, punch-packing hunk is spawned for 4 Elixir! He packs high health, weak damage that ramps up over time to significant measures, similar to the Inferno Dragon. He can easily melt large, tanky troops (or your tower) with just a drill, but struggles with swarms! But wait, there's more!

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Champion |
| Card type | Troops |
| Role | Splash / control |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 0.4 sec |
| Movement | Medium |
| Range | 1.6 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 2250 | 40 | 100 |
| 12 | 2475 | 44 | 110 |
| 13 | 2723 | 48 | 120 |
| 14 | 2995 | 53 | 132 |
| 15 | 3294 | 59 | 147 |
| 16 | 3624 | 64 | 160 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Mighty Miner
You don't need a shovel to mine skillfully! One big, strong, drilling, punch-packing hunk is spawned for 4 Elixir! He packs high health, weak damage that ramps up over time to significant measures, similar to the Inferno Dragon. He can easily melt large, tanky troops (or your tower) with just a drill, but struggles with swarms! But wait, there's more!
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.