Champion Troops
Monk
Make the opponents wish they've never fought in the first place with this peacemaking powerhouse! With 5 Elixir, a tank is spawned, attacking through foes through melee attacks, with the third one dealing triple the damage of said attack AND pushing the victim a few tiles back.

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Champion |
| Card type | Troops |
| Role | Tank |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 0.8 sec |
| Movement | Medium |
| Range | 1.2 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 2000 | 140 | 175 |
| 12 | 2200 | 154 | 192 |
| 13 | 2420 | 169 | 211 |
| 14 | 2662 | 186 | 232 |
| 15 | 2928 | 205 | 256 |
| 16 | 3221 | 225 | 281 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Monk
Make the opponents wish they've never fought in the first place with this peacemaking powerhouse! With 5 Elixir, a tank is spawned, attacking through foes through melee attacks, with the third one dealing triple the damage of said attack AND pushing the victim a few tiles back.
- Build around its tank role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.