Legendary Troops
Night Witch
The mean sister of the Witch, she has moderate hitpoints, moderately-high melee single-target damage and the ability to spawn supporting flying Bats for only 4 Elixir, including one after death! She can quickly swarm units and towers with her Bats, but is defenseless against splash damage that can hit air troops.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Legendary |
| Card type | Troops |
| Role | Splash / control |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.3 sec |
| Movement | Medium |
| Range | 1.6 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 750 | 260 | 200 |
| 12 | 825 | 286 | 220 |
| 13 | 908 | 315 | 242 |
| 14 | 998 | 346 | 266 |
| 15 | 1098 | 381 | 293 |
| 16 | 1208 | 419 | 322 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Night Witch
The mean sister of the Witch, she has moderate hitpoints, moderately-high melee single-target damage and the ability to spawn supporting flying Bats for only 4 Elixir, including one after death! She can quickly swarm units and towers with her Bats, but is defenseless against splash damage that can hit air troops.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.