Epic Spells
Rage
Pump up your troops with a 2 Elixir boost! The Rage increases the attack speed and movement speed of all units in its effective radius, greatly multiplying their strength and creating savage beasts that can take out towers in seconds. It also deals some damage for that extra support! However, when used in the wrong place or time, it can just be a waste of Elixir.

CARD DATA
Core attributes
| Elixir cost | 2 |
|---|---|
| Rarity | Epic |
| Card type | Spells |
| Role | Support |
| Targets | Area / spell |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Rage
Pump up your troops with a 2 Elixir boost! The Rage increases the attack speed and movement speed of all units in its effective radius, greatly multiplying their strength and creating savage beasts that can take out towers in seconds. It also deals some damage for that extra support! However, when used in the wrong place or time, it can just be a waste of Elixir.
- Build around its support role rather than treating it as a universal answer.
- Its target profile is area / spell; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.