Epic Spells
Vines
For 3 Elixir, you will get 3 crazy overgrown vines. These vines will target the healthiest targets in their radius, and in 2 seconds they will do good damage, entangle enemies so they can neither move nor attack, and drag air units to the ground. However, they are not so numerous, as they can only entangle up to 3 targets.

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Epic |
| Card type | Spells |
| Role | Spell |
| Targets | Area / spell |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Vines
For 3 Elixir, you will get 3 crazy overgrown vines. These vines will target the healthiest targets in their radius, and in 2 seconds they will do good damage, entangle enemies so they can neither move nor attack, and drag air units to the ground. However, they are not so numerous, as they can only entangle up to 3 targets.
- Build around its spell role rather than treating it as a universal answer.
- Its target profile is area / spell; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.