Rare Troops
Zappies
If it moves, then it won’t for much longer. This 4 Elixir trio of menaces will stun a target until it is destroyed, making them exceptionally effective on defense or as support. However, be sure to protect them against swarms and splash damage due to their slow hit speed and moderately-low hitpoints. They also cannot perma-stun their target without support.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Splash / control |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 2.1 sec |
| Movement | Medium |
| Range | 4.5 tiles |
| Unit count | 3 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 250 | 55 | 26 |
| 12 | 275 | 61 | 29 |
| 13 | 303 | 67 | 31 |
| 14 | 333 | 73 | 34 |
| 15 | 366 | 81 | 38 |
| 16 | 403 | 89 | 42 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Zappies
If it moves, then it won’t for much longer. This 4 Elixir trio of menaces will stun a target until it is destroyed, making them exceptionally effective on defense or as support. However, be sure to protect them against swarms and splash damage due to their slow hit speed and moderately-low hitpoints. They also cannot perma-stun their target without support.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.