Common Buildings
Cannon
For 3 Elixir, you get a building which has moderate hitpoints, damage and range. Doesn't seem like much, does it? Well, when you see how much potential this building has for such a low cost, you'll reconsider and use it nearly every time.

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Common |
| Card type | Buildings |
| Role | Defense |
| Targets | Context dependent |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Cannon
For 3 Elixir, you get a building which has moderate hitpoints, damage and range. Doesn't seem like much, does it? Well, when you see how much potential this building has for such a low cost, you'll reconsider and use it nearly every time.
- Build around its defense role rather than treating it as a universal answer.
- Its target profile is context dependent; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.