Common Buildings
Mortar
It's quite hard to stop these explosive shells from hitting a tower and dealing quite a bit of damage thanks to its blind spot; any enemy troop that gets too close will be ignored. The ability to snipe towers, its moderate hitpoints, and the light cost of 4 Elixir make this building versatile, though its incredibly slow hit speed means it often needs additional support against any unit that isn't one shot by its attack.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Common |
| Card type | Buildings |
| Role | Support |
| Targets | Context dependent |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Mortar
It's quite hard to stop these explosive shells from hitting a tower and dealing quite a bit of damage thanks to its blind spot; any enemy troop that gets too close will be ignored. The ability to snipe towers, its moderate hitpoints, and the light cost of 4 Elixir make this building versatile, though its incredibly slow hit speed means it often needs additional support against any unit that isn't one shot by its attack.
- Build around its support role rather than treating it as a universal answer.
- Its target profile is context dependent; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.