Common Buildings
Tesla
Peek-a-boo! For 4 Elixir, it has moderate health and damage, pulling everything to itself, so that it can zap enemies, although it won't stun like most electric-based cards do. When nobody is near it, the Tesla hides underground, preventing any and all damage sources, except for an Earthquake. Vines and Freeze will also affect it, making it stuck on either the hidden or the revealed state.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Common |
| Card type | Buildings |
| Role | Defense |
| Targets | Context dependent |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Tesla
Peek-a-boo! For 4 Elixir, it has moderate health and damage, pulling everything to itself, so that it can zap enemies, although it won't stun like most electric-based cards do. When nobody is near it, the Tesla hides underground, preventing any and all damage sources, except for an Earthquake. Vines and Freeze will also affect it, making it stuck on either the hidden or the revealed state.
- Build around its defense role rather than treating it as a universal answer.
- Its target profile is context dependent; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.