Common Troops
Electro Spirit
Costing a shockingly low 1 Elixir, the Electro Spirit shows his killer mustache to the table. Although his damage and stun duration don't match that of the Ice Spirit, his attack will chain onto up to nine units within four tiles of each other, allowing for some truly shocking effects that can stretch far across the arena, even all the way to your opponent's King Tower!

CARD DATA
Core attributes
| Elixir cost | 1 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Fighter |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 0.3 sec |
| Movement | Very fast |
| Range | 2.5 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 90 | 39 | 130 |
| 12 | 99 | 43 | 143 |
| 13 | 109 | 47 | 156 |
| 14 | 120 | 52 | 173 |
| 15 | 132 | 57 | 190 |
| 16 | 145 | 63 | 210 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Electro Spirit
Costing a shockingly low 1 Elixir, the Electro Spirit shows his killer mustache to the table. Although his damage and stun duration don't match that of the Ice Spirit, his attack will chain onto up to nine units within four tiles of each other, allowing for some truly shocking effects that can stretch far across the arena, even all the way to your opponent's King Tower!
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.