Common Troops
Skeleton Dragons
These two smaller, skeletal cousins of the Baby Dragon move just as fast while packing almost double the punch when together for only 4 Elixir! Although being brittle piles of bones resulted in them having noticeably less health and slower attack speed than the Baby Dragon, because there’s two of them, they can help defend in both lanes, join split lane pushes or play a mean rib cage xylophone duet.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Fighter |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.9 sec |
| Movement | Fast |
| Range | 3.5 tiles |
| Unit count | 2 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 220 | 63 | 33 |
| 12 | 242 | 69 | 36 |
| 13 | 266 | 76 | 40 |
| 14 | 293 | 84 | 44 |
| 15 | 322 | 92 | 48 |
| 16 | 354 | 101 | 53 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Skeleton Dragons
These two smaller, skeletal cousins of the Baby Dragon move just as fast while packing almost double the punch when together for only 4 Elixir! Although being brittle piles of bones resulted in them having noticeably less health and slower attack speed than the Baby Dragon, because there’s two of them, they can help defend in both lanes, join split lane pushes or play a mean rib cage xylophone duet.
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.