Common Troops
Fire Spirit
One very fast, near-melee splash troop that packs a flaming hot punch for only 1 Elixir! He proves to be a good incinerating tool against tightly-packed swarms and glass cannons, and adds a second layer of offense to even the smallest pushes. However, he can be easily snuffed out due to his low hitpoints, so constantly look for opportunities to sneak him onto enemy troops, preferably melee troops.

CARD DATA
Core attributes
| Elixir cost | 1 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Splash / control |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 0.3 sec |
| Movement | Very fast |
| Range | 2 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 90 | 81 | 270 |
| 12 | 99 | 89 | 296 |
| 13 | 109 | 98 | 326 |
| 14 | 120 | 108 | 360 |
| 15 | 132 | 119 | 396 |
| 16 | 145 | 130 | 433 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Fire Spirit
One very fast, near-melee splash troop that packs a flaming hot punch for only 1 Elixir! He proves to be a good incinerating tool against tightly-packed swarms and glass cannons, and adds a second layer of offense to even the smallest pushes. However, he can be easily snuffed out due to his low hitpoints, so constantly look for opportunities to sneak him onto enemy troops, preferably melee troops.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.