Common Troops
Bats
Five single-target melee units that offer good defensive and offensive value despite their very weak stats. Fragile but fast flying units, Bats can attack both ground and air units and their strong bites can easily deal with solo mini-tanks. At just 2 Elixir, Bats can fortify and cheapen your deck.

CARD DATA
Core attributes
| Elixir cost | 2 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Mini-tank |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.3 sec |
| Movement | Very fast |
| Range | 1.2 tiles |
| Unit count | 5 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 32 | 32 | 24 |
| 12 | 35 | 35 | 26 |
| 13 | 39 | 39 | 30 |
| 14 | 43 | 43 | 33 |
| 15 | 47 | 47 | 36 |
| 16 | 52 | 52 | 40 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Bats
Five single-target melee units that offer good defensive and offensive value despite their very weak stats. Fragile but fast flying units, Bats can attack both ground and air units and their strong bites can easily deal with solo mini-tanks. At just 2 Elixir, Bats can fortify and cheapen your deck.
- Build around its mini-tank role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.