Common Troops
Royal Recruits
Six fairly tough melee ground troops spread out in a horizontal formation across the arena. With the addition of a shield to absorb otherwise devastating strikes, they can distract and repel most enemies and act as a capable shield for other units across both lanes, though this is for a hefty 7 Elixir, so use them wisely, for they come weak to huge splash damage and split lane defenses.

CARD DATA
Core attributes
| Elixir cost | 7 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Splash / control |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.3 sec |
| Movement | Medium |
| Range | 1.6 tiles |
| Unit count | 6 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 208 | 52 | 40 |
| 12 | 229 | 57 | 43 |
| 13 | 252 | 63 | 48 |
| 14 | 277 | 69 | 53 |
| 15 | 305 | 76 | 58 |
| 16 | 335 | 84 | 64 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Royal Recruits
Six fairly tough melee ground troops spread out in a horizontal formation across the arena. With the addition of a shield to absorb otherwise devastating strikes, they can distract and repel most enemies and act as a capable shield for other units across both lanes, though this is for a hefty 7 Elixir, so use them wisely, for they come weak to huge splash damage and split lane defenses.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.