Common Troops
Royal Giant
An infamous, hulking beast of a man. Costs 6 Elixir for a great single-target damage to buildings. High in health with somewhat good range, his powerful cannonballs plough through any building he decides to shoot. He's vulnerable to high damage dealers, but he doesn't care. He'll still land a few smacks anyways.

CARD DATA
Core attributes
| Elixir cost | 6 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Win condition |
| Targets | Buildings |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.7 sec |
| Movement | Slow |
| Range | 5 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 1200 | 120 | 70 |
| 12 | 1320 | 132 | 77 |
| 13 | 1452 | 145 | 85 |
| 14 | 1597 | 160 | 94 |
| 15 | 1757 | 176 | 103 |
| 16 | 1933 | 193 | 113 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Royal Giant
An infamous, hulking beast of a man. Costs 6 Elixir for a great single-target damage to buildings. High in health with somewhat good range, his powerful cannonballs plough through any building he decides to shoot. He's vulnerable to high damage dealers, but he doesn't care. He'll still land a few smacks anyways.
- Build around its win condition role rather than treating it as a universal answer.
- Its target profile is buildings; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.