Epic Troops
Executioner
For 5 Elixir, he provides insane value with moderately high hitpoints and a sharp piercing axe that damages everything, ground or air, in its path for 4 tiles. On top of that, his axe returns, dealing another swing of damage on the way back to him, dealing much more! He can obliterate tightly packed units and deal decent damage, but can still be surrounded due to his slow attack rate. Speaking about coming back, his foes can't say the same.

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Epic |
| Card type | Troops |
| Role | Tank |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 0.9 sec |
| Movement | Medium |
| Range | 4.5 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 800 | 106 | 117 |
| 12 | 880 | 117 | 130 |
| 13 | 968 | 128 | 142 |
| 14 | 1065 | 141 | 156 |
| 15 | 1171 | 155 | 172 |
| 16 | 1288 | 171 | 190 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Executioner
For 5 Elixir, he provides insane value with moderately high hitpoints and a sharp piercing axe that damages everything, ground or air, in its path for 4 tiles. On top of that, his axe returns, dealing another swing of damage on the way back to him, dealing much more! He can obliterate tightly packed units and deal decent damage, but can still be surrounded due to his slow attack rate. Speaking about coming back, his foes can't say the same.
- Build around its tank role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.