Epic Troops
Bowler
This huge menacing but also relaxed ogre with high hitpoints throws boulders that pierce through ground units in its path! For 5 Elixir, he can crush and knock back glass cannons, like he was in a bowling alley, and is healthy enough to survive even a Rocket. Despite all this, he does have quite a slow attack rate, so he must be supported well.

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Epic |
| Card type | Troops |
| Role | Support |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 2.5 sec |
| Movement | Slow |
| Range | 4 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 1300 | 180 | 72 |
| 12 | 1430 | 198 | 79 |
| 13 | 1573 | 218 | 87 |
| 14 | 1730 | 240 | 96 |
| 15 | 1903 | 264 | 105 |
| 16 | 2094 | 290 | 116 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Bowler
This huge menacing but also relaxed ogre with high hitpoints throws boulders that pierce through ground units in its path! For 5 Elixir, he can crush and knock back glass cannons, like he was in a bowling alley, and is healthy enough to survive even a Rocket. Despite all this, he does have quite a slow attack rate, so he must be supported well.
- Build around its support role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.