Epic Troops
Electro Giant
Don't get too close! This shocking version of the Giant has a Zap Pack, which zaps back anything nearby that attacks him, making swarms and fast attackers disappear in a matter of seconds. Although his movement speed is fairly slow, he is still capable of destroying a Princess Tower all by himself! However, he has a hefty cost of 7 Elixir, so players must wait for the perfect opportunity to electrify their opponent. Also, try to tell him his finger guns are fake and see how much voltage your body absorbs.

CARD DATA
Core attributes
| Elixir cost | 7 |
|---|---|
| Rarity | Epic |
| Card type | Troops |
| Role | Splash / control |
| Targets | Buildings |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 2.1 sec |
| Movement | Slow |
| Range | 1.2 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 2410 | 102 | 48 |
| 12 | 2651 | 112 | 53 |
| 13 | 2916 | 123 | 58 |
| 14 | 3208 | 136 | 64 |
| 15 | 3528 | 149 | 70 |
| 16 | 3881 | 164 | 78 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Electro Giant
Don't get too close! This shocking version of the Giant has a Zap Pack, which zaps back anything nearby that attacks him, making swarms and fast attackers disappear in a matter of seconds. Although his movement speed is fairly slow, he is still capable of destroying a Princess Tower all by himself! However, he has a hefty cost of 7 Elixir, so players must wait for the perfect opportunity to electrify their opponent. Also, try to tell him his finger guns are fake and see how much voltage your body absorbs.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is buildings; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.