Epic Troops
Wall Breakers
Those guys have broke the Arena's walls and inserted their way into the King's deck! After realizing walls don't exist gameplay-wise in Clash Royale, the daring duo runs straight for the nearest building and causes damage with their barrels of gunpowder, which explode on impact with a tower for 2 Elixir! Reacting just a second too slow often means giving the user both the damage advantage and Elixir advantage, though spells can make quick work of them.

CARD DATA
Core attributes
| Elixir cost | 2 |
|---|---|
| Rarity | Epic |
| Card type | Troops |
| Role | Fighter |
| Targets | Buildings |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.2 sec |
| Movement | Very fast |
| Range | 0.5 tiles |
| Unit count | 2 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 207 | 245 | 204 |
| 12 | 228 | 270 | 225 |
| 13 | 250 | 296 | 246 |
| 14 | 276 | 326 | 271 |
| 15 | 303 | 359 | 299 |
| 16 | 333 | 395 | 329 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Wall Breakers
Those guys have broke the Arena's walls and inserted their way into the King's deck! After realizing walls don't exist gameplay-wise in Clash Royale, the daring duo runs straight for the nearest building and causes damage with their barrels of gunpowder, which explode on impact with a tower for 2 Elixir! Reacting just a second too slow often means giving the user both the damage advantage and Elixir advantage, though spells can make quick work of them.
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is buildings; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.