Rare Troops
Flying Machine
A 4 Elixir flying card with moderately-low hitpoints. Its long range and moderate damage allow it to attack from afar, often out-ranging its target, making it a great support card. Although it is quite frail, it can easily pressure the opponent and force a bad trade due to being decently afar from foes!

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Support |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.1 sec |
| Movement | Fast |
| Range | 6 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 290 | 81 | 73 |
| 12 | 319 | 89 | 80 |
| 13 | 351 | 98 | 89 |
| 14 | 386 | 108 | 98 |
| 15 | 425 | 119 | 108 |
| 16 | 467 | 130 | 118 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Flying Machine
A 4 Elixir flying card with moderately-low hitpoints. Its long range and moderate damage allow it to attack from afar, often out-ranging its target, making it a great support card. Although it is quite frail, it can easily pressure the opponent and force a bad trade due to being decently afar from foes!
- Build around its support role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.