Rare Troops
Wizard
For 5 Elixir, the Wizard burns foes on the ground and in the air with heavy-hitting fireballs that deal splash damage. He only has moderate health so protect him to maximize his damage potential. The Wizard excels against groups of enemies, but not so much against tanks, and poetically a Fireball.

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Splash / control |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.4 sec |
| Movement | Medium |
| Range | 5.5 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 340 | 133 | 95 |
| 12 | 374 | 146 | 104 |
| 13 | 411 | 161 | 115 |
| 14 | 453 | 177 | 126 |
| 15 | 498 | 195 | 139 |
| 16 | 548 | 214 | 152 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Wizard
For 5 Elixir, the Wizard burns foes on the ground and in the air with heavy-hitting fireballs that deal splash damage. He only has moderate health so protect him to maximize his damage potential. The Wizard excels against groups of enemies, but not so much against tanks, and poetically a Fireball.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.