Rare Troops
Battle Ram
A fast but fragile 4 Elixir surprise to smash into buildings and disrupt the defense. Once it gets charging, it must be taken out before it rams into a tower, or the target will take double damage! Two Barbarians also pop out after the ram is destroyed or crashed, making this card reliable for both defense and offense.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Fighter |
| Targets | Buildings |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 0.4 sec |
| Movement | Medium |
| Range | 0.5 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 456 | 135 | 337 |
| 12 | 502 | 149 | 372 |
| 13 | 552 | 163 | 407 |
| 14 | 607 | 180 | 450 |
| 15 | 668 | 198 | 495 |
| 16 | 734 | 217 | 542 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Battle Ram
A fast but fragile 4 Elixir surprise to smash into buildings and disrupt the defense. Once it gets charging, it must be taken out before it rams into a tower, or the target will take double damage! Two Barbarians also pop out after the ram is destroyed or crashed, making this card reliable for both defense and offense.
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is buildings; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.