Rare Troops
Mega Minion
A 3 Elixir flying armored gargoyle with below-average health and high damage. What makes him different from other aerial units? He is spell resistant, so not even a lone Fireball can take him out! Plus, his high damage output will allow him to intimidate anyone with his mighty and scary swipes! His only weaknesses? Swarms, ranged units, and cupcakes.

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Splash / control |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.5 sec |
| Movement | Medium |
| Range | 1.6 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 395 | 147 | 98 |
| 12 | 435 | 162 | 108 |
| 13 | 478 | 178 | 118 |
| 14 | 526 | 196 | 130 |
| 15 | 578 | 215 | 143 |
| 16 | 636 | 237 | 158 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Mega Minion
A 3 Elixir flying armored gargoyle with below-average health and high damage. What makes him different from other aerial units? He is spell resistant, so not even a lone Fireball can take him out! Plus, his high damage output will allow him to intimidate anyone with his mighty and scary swipes! His only weaknesses? Swarms, ranged units, and cupcakes.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.