Common Spells
Giant Snowball
Is a push too hot to handle? A giant, 2 Elixir snowball will make them slow down for 3 seconds and chill out. As a side note, squishier troops tend to go splat while all but the heaviest of troops get knocked back. The Giant Snowball excels as a cheap, versatile disrupter.

CARD DATA
Core attributes
| Elixir cost | 2 |
|---|---|
| Rarity | Common |
| Card type | Spells |
| Role | Spell |
| Targets | Area / spell |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Giant Snowball
Is a push too hot to handle? A giant, 2 Elixir snowball will make them slow down for 3 seconds and chill out. As a side note, squishier troops tend to go splat while all but the heaviest of troops get knocked back. The Giant Snowball excels as a cheap, versatile disrupter.
- Build around its spell role rather than treating it as a universal answer.
- Its target profile is area / spell; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.