Common Spells
Zap
2 Elixir, instant effect and stunning. What's not to like in this bottle of voltage? The Zap is often the lifeline against swarms, with immediate low damage that can cripple or destroy small troops. Forces enemies to re-target, resets attacks or brings that slight extra damage to finish things off.

CARD DATA
Core attributes
| Elixir cost | 2 |
|---|---|
| Rarity | Common |
| Card type | Spells |
| Role | Splash / control |
| Targets | Area / spell |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Zap
2 Elixir, instant effect and stunning. What's not to like in this bottle of voltage? The Zap is often the lifeline against swarms, with immediate low damage that can cripple or destroy small troops. Forces enemies to re-target, resets attacks or brings that slight extra damage to finish things off.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is area / spell; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.