Rare Buildings
Goblin Hut
Here come the Spear Goblins! For 4 Elixir, the building will take a nap when there is no action, but once a unit gets at least 6 tiles close to this tribal-looking building, a Spear Goblin will come out of it every 2.2 seconds! This can happen for as long as there is a troop in the Goblin Hut's activation range. And just when you think they'll stop coming, another Spear Goblin pops out upon the hut's death! They can be amazing on defense, while easily building up behind a tank to cause even more damage on a counterpush, but are still weak to splash damage. The Goblin Hut lasts 30 seconds, so make half a minute count!

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Rare |
| Card type | Buildings |
| Role | Splash / control |
| Targets | Context dependent |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Goblin Hut
Here come the Spear Goblins! For 4 Elixir, the building will take a nap when there is no action, but once a unit gets at least 6 tiles close to this tribal-looking building, a Spear Goblin will come out of it every 2.2 seconds! This can happen for as long as there is a troop in the Goblin Hut's activation range. And just when you think they'll stop coming, another Spear Goblin pops out upon the hut's death! They can be amazing on defense, while easily building up behind a tank to cause even more damage on a counterpush, but are still weak to splash damage. The Goblin Hut lasts 30 seconds, so make half a minute count!
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is context dependent; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.