Rare Buildings
Tombstone
A cheap spawner with moderate hitpoints at the cost of only 3 Elixir that spawns two Skeletons every 3.5 seconds. When destroyed, 4 more spooky scary Skeletons pop up to take down the destroyer. The spawned Skeletons and the death spawn ones can easily distract and take out single-target units, making this building very versatile.

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Rare |
| Card type | Buildings |
| Role | Defense |
| Targets | Buildings |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Tombstone
A cheap spawner with moderate hitpoints at the cost of only 3 Elixir that spawns two Skeletons every 3.5 seconds. When destroyed, 4 more spooky scary Skeletons pop up to take down the destroyer. The spawned Skeletons and the death spawn ones can easily distract and take out single-target units, making this building very versatile.
- Build around its defense role rather than treating it as a universal answer.
- Its target profile is buildings; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.