Epic Troops
Golem
A colossal rock juggernaut. Not only are his massive base hitpoints the highest of any unit, he deals great damage and only targets buildings. Upon death, he explodes, splitting into 2 Golemites (weaker, but still tanks) while dealing instant death damage to everything near him. Although he costs a hefty 8 Elixir, he deploys and moves so slowly that he can be supported like he costed a Giant's worth of Elixir!

CARD DATA
Core attributes
| Elixir cost | 8 |
|---|---|
| Rarity | Epic |
| Card type | Troops |
| Role | Support |
| Targets | Buildings |
| Deploy time | 3.0 sec |
|---|---|
| Hit speed | 2.5 sec |
| Movement | Slow |
| Range | 0.75 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 3200 | 195 | 78 |
| 12 | 3520 | 215 | 86 |
| 13 | 3872 | 236 | 94 |
| 14 | 4259 | 260 | 104 |
| 15 | 4685 | 285 | 114 |
| 16 | 5154 | 314 | 125 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Golem
A colossal rock juggernaut. Not only are his massive base hitpoints the highest of any unit, he deals great damage and only targets buildings. Upon death, he explodes, splitting into 2 Golemites (weaker, but still tanks) while dealing instant death damage to everything near him. Although he costs a hefty 8 Elixir, he deploys and moves so slowly that he can be supported like he costed a Giant's worth of Elixir!
- Build around its support role rather than treating it as a universal answer.
- Its target profile is buildings; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.