Epic Troops
Guards
Surround enemies with this armored pile of bones — 3 Elixir guards with shields that make them incredibly resistant to spells! The worst a Rocket can do is knock their shields off, making them a useful choice for defending most ground troops. Their spears are longer than most other melees, by the way.

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Epic |
| Card type | Troops |
| Role | Fighter |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.0 sec |
| Movement | Fast |
| Range | 1.6 tiles |
| Unit count | 3 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 51 | 76 | 76 |
| 12 | 56 | 84 | 84 |
| 13 | 62 | 92 | 92 |
| 14 | 68 | 101 | 101 |
| 15 | 75 | 111 | 111 |
| 16 | 82 | 122 | 122 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Guards
Surround enemies with this armored pile of bones — 3 Elixir guards with shields that make them incredibly resistant to spells! The worst a Rocket can do is knock their shields off, making them a useful choice for defending most ground troops. Their spears are longer than most other melees, by the way.
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.