Rare Troops
Elixir Golem
A hefty mound of Elixir, dividing into two Elixir Golemites with half his stats that, in turn, divide into two sentient Elixir Blobs with half of their stats each, the Elixir Golem provides formidable tanking and damaging ability for the very low price of 3 Elixir. Do be warned - when your opponent manages to divide him into his lesser stages, they get 1 Elixir from the Golem and 0.5 Elixir per Golemite/Blob destroyed - totalling 4 Elixir! This kind gift is enough to turn the tides against you, so make sure this 4 Elixir is spent in the worst way possible!

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Tank |
| Targets | Buildings |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.1 sec |
| Movement | Slow |
| Range | 0.8 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 740 | 120 | 109 |
| 12 | 814 | 132 | 119 |
| 13 | 895 | 145 | 131 |
| 14 | 985 | 160 | 145 |
| 15 | 1083 | 176 | 160 |
| 16 | 1192 | 193 | 175 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Elixir Golem
A hefty mound of Elixir, dividing into two Elixir Golemites with half his stats that, in turn, divide into two sentient Elixir Blobs with half of their stats each, the Elixir Golem provides formidable tanking and damaging ability for the very low price of 3 Elixir. Do be warned - when your opponent manages to divide him into his lesser stages, they get 1 Elixir from the Golem and 0.5 Elixir per Golemite/Blob destroyed - totalling 4 Elixir! This kind gift is enough to turn the tides against you, so make sure this 4 Elixir is spent in the worst way possible!
- Build around its tank role rather than treating it as a universal answer.
- Its target profile is buildings; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.