Rare Troops
Suspicious Bush
For 2 Elixir, this totally normal bush crawls towards the nearest building, being completely invisible to every troop and building that comes by it. However, once it reaches the nearest building or is destroyed by a spell, 2 Bush Goblins with low hitpoints and moderate damage jump out of the absolutely real and stationary bush and attack whatever they see! Although it instantly folds to spells and splash damage since its true health is super low, it's still a deceptive tacti- I mean, a completely ordinary bush!!

CARD DATA
Core attributes
| Elixir cost | 2 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Splash / control |
| Targets | Context dependent |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Suspicious Bush
For 2 Elixir, this totally normal bush crawls towards the nearest building, being completely invisible to every troop and building that comes by it. However, once it reaches the nearest building or is destroyed by a spell, 2 Bush Goblins with low hitpoints and moderate damage jump out of the absolutely real and stationary bush and attack whatever they see! Although it instantly folds to spells and splash damage since its true health is super low, it's still a deceptive tacti- I mean, a completely ordinary bush!!
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is context dependent; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.