Rare Troops
Heal Spirit
This little guy runs, jumps, and splashes just like his Spirit siblings, all for the same 1 Elixir cost. The difference? When he jumps onto your opponent's troops or buildings, he'll deal damage to them while healing your troops that are around him. However, he isn’t the best at dealing damage among his siblings, even though he has the highest health.

CARD DATA
Core attributes
| Elixir cost | 1 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Splash / control |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 0.3 sec |
| Movement | Very fast |
| Range | 2.5 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 109 | 52 | 173 |
| 12 | 120 | 57 | 190 |
| 13 | 132 | 63 | 210 |
| 14 | 145 | 69 | 230 |
| 15 | 160 | 76 | 253 |
| 16 | 176 | 84 | 280 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Heal Spirit
This little guy runs, jumps, and splashes just like his Spirit siblings, all for the same 1 Elixir cost. The difference? When he jumps onto your opponent's troops or buildings, he'll deal damage to them while healing your troops that are around him. However, he isn’t the best at dealing damage among his siblings, even though he has the highest health.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.