Legendary Troops
Ice Wizard
Chill out! This Wizard has moderate hitpoints, deals low area damage that slows units and spawns with frost around him that slows enemies (and also deals tiny damage to boot). For 3 Elixir. It may not seem like much, but he can stop enemies in their tracks, making him a nice support troop. Although his slow attack rate and low damage make him ineffective alone, so this chill pill is best used as support.

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Legendary |
| Card type | Troops |
| Role | Support |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.7 sec |
| Movement | Medium |
| Range | 5.5 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 569 | 75 | 44 |
| 12 | 626 | 83 | 48 |
| 13 | 688 | 91 | 53 |
| 14 | 757 | 100 | 58 |
| 15 | 833 | 110 | 64 |
| 16 | 916 | 121 | 71 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Ice Wizard
Chill out! This Wizard has moderate hitpoints, deals low area damage that slows units and spawns with frost around him that slows enemies (and also deals tiny damage to boot). For 3 Elixir. It may not seem like much, but he can stop enemies in their tracks, making him a nice support troop. Although his slow attack rate and low damage make him ineffective alone, so this chill pill is best used as support.
- Build around its support role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.