Legendary Troops
Royal Ghost
A vengeful spirit is haunting the Arena! For 3 Elixir, he has moderate hitpoints & area melee damage and can become invisible, being fully unable to be targeted by troops or buildings. He strikes enemies and towers before they even see him and clears swarms with ease. He can also move over the river. However, he has a slow attack speed, leaving him susceptible to other mini-tanks.

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Legendary |
| Card type | Troops |
| Role | Splash / control |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.8 sec |
| Movement | Fast |
| Range | 1.2 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 1000 | 216 | 120 |
| 12 | 1100 | 238 | 132 |
| 13 | 1210 | 261 | 145 |
| 14 | 1331 | 287 | 159 |
| 15 | 1464 | 316 | 175 |
| 16 | 1611 | 348 | 193 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Royal Ghost
A vengeful spirit is haunting the Arena! For 3 Elixir, he has moderate hitpoints & area melee damage and can become invisible, being fully unable to be targeted by troops or buildings. He strikes enemies and towers before they even see him and clears swarms with ease. He can also move over the river. However, he has a slow attack speed, leaving him susceptible to other mini-tanks.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.