Rare Buildings
Inferno Tower
Things get really hot with this building. For 5 Elixir, this incinerator will roast even massive tanks and powerful support units in an instant for a neutral, if not positive, Elixir trade. However, beware of swarms and the power of electrickery, as this building will be overwhelmed and paralyzed.

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Rare |
| Card type | Buildings |
| Role | Splash / control |
| Targets | Context dependent |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Inferno Tower
Things get really hot with this building. For 5 Elixir, this incinerator will roast even massive tanks and powerful support units in an instant for a neutral, if not positive, Elixir trade. However, beware of swarms and the power of electrickery, as this building will be overwhelmed and paralyzed.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is context dependent; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.