Rare Buildings
Barbarian Hut
This crude but high-hitpoint barrack spawns a trio of Barbarians every 15 seconds, who deal quite a bit of damage when ignored. These Barbarians can be valuable as support, granting a significant Elixir advantage. Its death results in an additional Barbarian spawned for extra destruction. However, this hut is expensive, costing a whole 6 Elixir, and the Barbarians can be easily taken out if handled correctly.

CARD DATA
Core attributes
| Elixir cost | 6 |
|---|---|
| Rarity | Rare |
| Card type | Buildings |
| Role | Support |
| Targets | Context dependent |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Barbarian Hut
This crude but high-hitpoint barrack spawns a trio of Barbarians every 15 seconds, who deal quite a bit of damage when ignored. These Barbarians can be valuable as support, granting a significant Elixir advantage. Its death results in an additional Barbarian spawned for extra destruction. However, this hut is expensive, costing a whole 6 Elixir, and the Barbarians can be easily taken out if handled correctly.
- Build around its support role rather than treating it as a universal answer.
- Its target profile is context dependent; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.