Common Troops
Knight
A moderate-damage single-target melee troop. The classic mini-tank. Despite only targeting ground, this jack-of-most-trades card can act as a great mini-tank and a fair defense against small troops with his moderate-high hitpoints and decent damage output. All for only 3 Elixir; good stats for his cost if you ask anyone!

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Mini-tank |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.2 sec |
| Movement | Medium |
| Range | 1.2 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 690 | 79 | 65 |
| 12 | 759 | 87 | 72 |
| 13 | 835 | 96 | 80 |
| 14 | 918 | 105 | 87 |
| 15 | 1010 | 116 | 96 |
| 16 | 1111 | 127 | 105 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Knight
A moderate-damage single-target melee troop. The classic mini-tank. Despite only targeting ground, this jack-of-most-trades card can act as a great mini-tank and a fair defense against small troops with his moderate-high hitpoints and decent damage output. All for only 3 Elixir; good stats for his cost if you ask anyone!
- Build around its mini-tank role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.