Common Troops
Minion Horde
Gulp! A horde of 6 Minions for only 5 Elixir! This card has ridiculously high damage per second, allowing it to defeat tanks and pushes in the blink of an eye. But keep caution using them, otherwise you may lose everything... in the blink of an eye.

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Tank |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.0 sec |
| Movement | Fast |
| Range | 1.6 tiles |
| Unit count | 6 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 90 | 46 | 46 |
| 12 | 99 | 51 | 51 |
| 13 | 109 | 56 | 56 |
| 14 | 120 | 61 | 61 |
| 15 | 132 | 67 | 67 |
| 16 | 145 | 74 | 74 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Minion Horde
Gulp! A horde of 6 Minions for only 5 Elixir! This card has ridiculously high damage per second, allowing it to defeat tanks and pushes in the blink of an eye. But keep caution using them, otherwise you may lose everything... in the blink of an eye.
- Build around its tank role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.