Common Troops
Minions
Three fast, moderate-damage single-target ranged air troops. Unarmored but targeting both ground and air, they can be a high-damage support card or a quick defense against glass cannons at the cost of 3 Elixir. A bit vulnerable to splash damage, but it'll do the trick.

CARD DATA
Core attributes
| Elixir cost | 3 |
|---|---|
| Rarity | Common |
| Card type | Troops |
| Role | Splash / control |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.0 sec |
| Movement | Fast |
| Range | 1.6 tiles |
| Unit count | 3 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 90 | 46 | 46 |
| 12 | 99 | 51 | 51 |
| 13 | 109 | 56 | 56 |
| 14 | 120 | 61 | 61 |
| 15 | 132 | 67 | 67 |
| 16 | 145 | 74 | 74 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Minions
Three fast, moderate-damage single-target ranged air troops. Unarmored but targeting both ground and air, they can be a high-damage support card or a quick defense against glass cannons at the cost of 3 Elixir. A bit vulnerable to splash damage, but it'll do the trick.
- Build around its splash / control role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.