Rare Troops
Royal Hogs
For 5 Elixir, four moderate health, low damage pigs that rush the enemy tower are conjured, jumping over rivers if they have to. Be warned, their speed and numbers make them difficult to stop, although area damaging units or spells can take them out easily. Despite everything, one question still gets left unanswered... who let the hogs out?

CARD DATA
Core attributes
| Elixir cost | 5 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Fighter |
| Targets | Buildings |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.2 sec |
| Movement | Very fast |
| Range | 0.75 tiles |
| Unit count | 4 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 395 | 35 | 29 |
| 12 | 435 | 39 | 32 |
| 13 | 478 | 42 | 35 |
| 14 | 526 | 47 | 39 |
| 15 | 578 | 51 | 42 |
| 16 | 636 | 56 | 46 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Royal Hogs
For 5 Elixir, four moderate health, low damage pigs that rush the enemy tower are conjured, jumping over rivers if they have to. Be warned, their speed and numbers make them difficult to stop, although area damaging units or spells can take them out easily. Despite everything, one question still gets left unanswered... who let the hogs out?
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is buildings; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.