Rare Troops
Three Musketeers
Three independent, royal, very powerful markswomen with high burst damage, moderate hitpoints and long range. They can stop almost anything with their powerful bayonets, attacking slower than the lone Musketeer, but having more power in their little knives attached to their good old (but improved) boomsticks. However, they're a very heavy investment (9 whopping Elixir!) and they're vulnerable to the heaviest of spells, so watch out for net losses!

CARD DATA
Core attributes
| Elixir cost | 9 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Fighter |
| Targets | Air & ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.0 sec |
| Movement | Medium |
| Range | 6 tiles |
| Unit count | 3 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 340 | 103 | 103 |
| 12 | 374 | 113 | 113 |
| 13 | 411 | 125 | 125 |
| 14 | 453 | 137 | 137 |
| 15 | 498 | 151 | 151 |
| 16 | 548 | 166 | 166 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Three Musketeers
Three independent, royal, very powerful markswomen with high burst damage, moderate hitpoints and long range. They can stop almost anything with their powerful bayonets, attacking slower than the lone Musketeer, but having more power in their little knives attached to their good old (but improved) boomsticks. However, they're a very heavy investment (9 whopping Elixir!) and they're vulnerable to the heaviest of spells, so watch out for net losses!
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is air & ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.