Rare Troops
Battle Healer
Selflessly, the Battle Healer has relatively high hitpoints and high damage for her 4 Elixir cost. Whenever she is deployed or hits something, she heals all troops around herself, eventually snowball enough so that allied troops survive opposing pushes, creating a deadly pressure strategy. She also has wings, mening that she can move over the river (however, she cannot attack air units).

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Rare |
| Card type | Troops |
| Role | Tank |
| Targets | Ground |
| Deploy time | 1.0 sec |
|---|---|
| Hit speed | 1.5 sec |
| Movement | Medium |
| Range | 1.6 tiles |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
| Level | Hitpoints | Damage | Damage/sec |
|---|---|---|---|
| 11 | 810 | 70 | 46 |
| 12 | 891 | 77 | 51 |
| 13 | 980 | 85 | 56 |
| 14 | 1078 | 93 | 62 |
| 15 | 1186 | 102 | 68 |
| 16 | 1305 | 113 | 75 |
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Battle Healer
Selflessly, the Battle Healer has relatively high hitpoints and high damage for her 4 Elixir cost. Whenever she is deployed or hits something, she heals all troops around herself, eventually snowball enough so that allied troops survive opposing pushes, creating a deadly pressure strategy. She also has wings, mening that she can move over the river (however, she cannot attack air units).
- Build around its tank role rather than treating it as a universal answer.
- Its target profile is ground; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.