Epic Troops
Rune Giant
Don't mess with this bulky and big woman! For 4 Elixir, cheapest of the Giants, you get a powerful blacksmith! And what's better than a blacksmith? A blacksmith that enchants up to 2 of your troops' weapon of choice! They deal extra damage on every third hit, meaning that troops that hit quickly will deal extra damage quicker, while slow hitters with high damage per hit will be even more devastating! She will enchant another troop if one of her enchanted troops die. Keep her alive for as long as possible, since the enchantments run out after 5 seconds.

CARD DATA
Core attributes
| Elixir cost | 4 |
|---|---|
| Rarity | Epic |
| Card type | Troops |
| Role | Fighter |
| Targets | Context dependent |
| Deploy time | — |
|---|---|
| Hit speed | — |
| Movement | — |
| Range | — |
| Unit count | 1 |
LEVEL PROGRESSION
Card statistics
This card does not expose troop hitpoint and attack-damage progression in the source dataset. Its applicable deployment statistics are listed above.
Values are generated from the source base statistics using standard level scaling. Balance updates can change these numbers; verify important interactions in-game.
PLAY NOTES
Using Rune Giant
Don't mess with this bulky and big woman! For 4 Elixir, cheapest of the Giants, you get a powerful blacksmith! And what's better than a blacksmith? A blacksmith that enchants up to 2 of your troops' weapon of choice! They deal extra damage on every third hit, meaning that troops that hit quickly will deal extra damage quicker, while slow hitters with high damage per hit will be even more devastating! She will enchant another troop if one of her enchanted troops die. Keep her alive for as long as possible, since the enchantments run out after 5 seconds.
- Build around its fighter role rather than treating it as a universal answer.
- Its target profile is context dependent; cover targets it cannot handle with another card.
- Test the card in friendly battles after balance updates before relying on exact interactions.